Industrial Design & Creative Portfolio

Industrial Design.

Everything I’ve made, research-led products, university briefs, and personal experiments across material, form and craft. Each one moves through insight, ideation, prototyping and finish.

Project 01

Rocket Revive

NaloxoneFestivalsHarm Reduction
Rocket Revive naloxone carrier, final intervention render

The challenge

Fentanyl contamination has made recreational drug use at festivals increasingly dangerous, with opioids implicated in close to half of unintentional overdoses in Australia. Naloxone reverses an opioid overdose in minutes, but only if someone nearby is carrying it. The real problem wasn’t the medication; it was that people don’t carry clinical objects they’d rather hide.

The insight

Through research into festival culture and wearable behaviour, I helped reframe the brief from “design a naloxone product” to “design a better way of carrying naloxone.” The breakthrough: visibility could function as a safety feature. By turning naloxone into a bold, wearable accessory, more people carry it, increasing availability exactly where overdoses happen.

I refined the fin geometry into a tapered, grippable profile for panicked or impaired users, and developed the music-generated branding, making sound visible with a guitar, amp, mirror and laser, then refining the resulting waveform into an animated logo and surface detail.

Read my individual project journal (PDF)
Project 02

AdraCard

AdrenalineEveryday CarryFestival Fashion
AdraCard finished tooled-leather adrenaline pouch

The brief

AdraCard, a startup rethinking how emergency medication is carried, set the challenge: design something people are genuinely more willing to keep with them. Anaphylaxis sends thousands to hospital in Australia each year, yet auto-injectors are routinely left behind because the standard case is bulky, clinical and easy to forget.

The opposite of Rocket Revive

Where Rocket Revive relied on visibility, AdraCard required the opposite: it had to disappear into an outfit. Primary research showed people only carry items that earn a place on their look. Western-inspired fashion, leather accessories and belts recurred across festival communities, pointing to an opportunity to hide a medical device inside something fashionable.

I built mood boards around leather, brass hardware and belts, then designed a carry system that blends in as a familiar accessory rather than a medical case. I prototyped the pouch physically, working through leather construction and hardware to land a piece that feels like festival fashion first and emergency kit second.

Project 03

Fijn Angle Grinder

Hand ToolsErgonomicsCAD
Fijn angle grinder concept render

The brief

A group university brief to design a range of hand tools for the brand “Fijn”, built on quality, user simplicity, sophistication and seamless integration into the home. After defining a shared design language and a universal battery system with my team, I took ownership of the angle grinder.

Process

I disassembled an existing grinder to understand its mechanical constraints, then interviewed regular users and surfaced clear pain points: fatigue, unintuitive controls and safety concerns. Using anthropometric data, I iterated through clay and 3D-printed prototypes, fixing a too-thin body, a poorly placed on/off button, top-heavy balance and a sharp trigger.

Outcome

The refined tool increased body thickness for a confident grip, repositioned the on/off control for one-handed use, softened the trigger across hand sizes, and rebalanced the internal layout to reduce wrist fatigue, all resolved in CAD with polished aluminium and textured black plastic finishes.

04 · Making & material studies

Hands-on craft
& personal work.

Where I learn by building, glass, timber, leather, textiles, charcoal and 3D-printed form, each project solving a real making problem.

Textile fish-scale garment
Personal · Textiles
Textile Experimentation
A garment built up with sewn discs for a fish-scale effect, solving visible-thread and durability problems with hidden beads and a per-disc threading method.
Extrusion phone stand
Personal · Product
Extrusion Phone Stand
A snap-on laptop companion so I could keep an eye on the clock or FaceTime while working, iterated through weight and balance problems toward a refined side-mounted design.
Charcoal on canvas
Personal · Fine art
Charcoal on Canvas
Exploring motion and depth in charcoal, layering willow and compressed charcoal over a re-textured gesso surface to create a blurred, dynamic sense of speed.
SOMA cube making project
Making · Material study
SOMA Cube
A single puzzle built four ways (foam, plastic, 3D-printed and wooden pieces) to learn finishing, tolerance and how the same form behaves across materials.
Glass and timber photobooth frame
Personal · Glass & timber
Photobooth Strip Frame
A handmade frame combining cut glass and routed timber, where I learned soldering, the importance of flux, and that a bent paperclip can solve a real functional problem.
Sketching and visualisation
Skill · Visualisation
Sketching & Ideation
Ongoing exploration of light, glass, hands and ergonomic forms with copic markers, the fast, foundational thinking behind every product I design.